|

|
|
|
|
 |
Mobile BASIC |
|
Mobile BASIC is the easy way to write your own Mobile Phone Programs. With Mobile BASIC you can write Mobile Phone programs within minutes using nothing more than your desktop computer - there is even a Linux / Unix Version.
Features include: Graphics, Sprite Graphics with collision detection, Integer and Floating Point, String Handling, Trigonometry and Logarithm Functions, Random Access Files, Internet Access, and Commands to generate Forms. |
|
 |
DXGame Engine |
|
The DXGame Engine is a high level 2D game engine for Visual Basic that allows even novice programmers to quickly get a project up and running. Features include easy sprite movement, explosions, particle engine, tilemaps, alpha, rotation, scaling, and more! Create anything from simple point and click games to full blown shoot-em-ups, multi scrolling rpgs, anything! |
|
 |
BattleMan |
|
BattleMan is a clone of the good old Battle City game. You must destroy all the enemy tanks on the city to pass to the next stage. Also you have to protect the staff.
Game features:
- 3 enemy tanks types
- 50 game stages
- 5 original bonuses
- high-quality sprite animation of characters
- original soundtrack |
|
 |
ShooltzSaver |
|
Experience the beauty of 3D objects moving on various trajectories. ShooltzSaver is a high-performance, multithreaded program that gives you total control over animation, from orbit params to actual sprite images - just right-click when saver works. Program reads new sprites from avi and bmp files - about 200 additional objects and info on creating your own ones available at http://www.shooltz.com. Also: MP3 playback and randomizing options. |
|
 |
AniSprite |
|
AniSprite is an advanced high-performance sprite animation library for Microsoft Windows. Selected features are semi-transparent masks, alpha-channel mixing, automatic hit testing (collision detection), integration with frame animation libraries and curved (spline) paths. Full source code is available. |
|
 |
Sprite Builder |
|
Sprite Builder is used to combine separate images (prepared in any other graphical editor) into one sprite. This program has been developed particularly for animators who create animation for games and other projects. |
|
 |
SmpMapX |
|
A powerful OCX that allows the user to load and manage TXF/TDB, MID/MIF, SHP/DBF, and raster data files, set visibility thresholds, colors, line attributes, label roads & landmarks,... it could not be simpler! Register the control, open your IDE, drop the component on a blank form and you have a simple, fully functional mapping engine with a built-in user interface! Literally in minutes!! Or, use the 100s of APIs for more complex applications! |
|
 |
Delphi SWF SDK |
|
Contains pure Object Pascal library for creating Macromedia Shockwave Flash movies (SWF), without using of any external dynamic libraries. Released features:
- visual objects creating (shape, button, text);
- advanced objects (morphing shape, sprite);
- all types of filling (solid, gradient, image);
- device and embedding fonts;
- sound (events, streaming);
- video;
- action commands;
- any transition and transformation; etc. |
|
|
|